Jan 22, 2010, 07:10 PM // 19:10
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#121
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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that how it goes down regulus XD with me the war is like wtf I can't damage this guy.. poof wtf he's dissapeared on me.. oh noes my monk is teh dead!
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Jan 22, 2010, 07:18 PM // 19:18
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#122
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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To every PvEer who can't and won't read:
THIS UPDATE IS ONLY FOR GVG!!!!!!!!!
God, it's like telling a chicken to stop drowning in rain...
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Jan 22, 2010, 07:39 PM // 19:39
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#123
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Marvel-Kid
I'm sorry but.... MONTHS for just 15~ skills changed? What???? What's going on here??? I was under the impression Tactics and Hammer were going to be buffed, among other things...
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The PvE buffs will be in mid-February.
This is just a minor update to skills to attempt to even out GvG and some arenas.
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Jan 22, 2010, 07:48 PM // 19:48
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#124
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Lion's Arch Merchant
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Quote:
Originally Posted by Skyy High
So, uh....other than people complaining about dagger rangers in HA (lol?), what exactly is ANet missing with these proposed changes? I'm just curious what else is in dire need of balancing here, because I seriously thought that bloodspike, rspike, and MoI basically covered all of the current omgOPed builds.
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um...freezing gust, winter's embrace, mind blast, balanced stance, primal rage, featherfoot grace, VoR...just off the top of my head
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Jan 22, 2010, 08:34 PM // 20:34
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#125
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Always Outnumbered
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I suggest you 2 end the Bsurge argument if you can't keep it civil.
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Jan 22, 2010, 08:44 PM // 20:44
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#126
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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BSurge really is not that bad. Without Aegis, there is nothing to prevent it from getting dshot. If you strip their attune, the ele will run out of energy very fast, since they don't run glyph anymore because AoR is amazing.
Also, GW is balanced for 8v8, not 4v4. If a skill is balanced for 8v8, Anet did it's job.
Honestly, I do not find fgust to be too horrible. Sure, you can be perma-snared with it, but it requires that person to follow you around the map to do it, which is basically trading 1 for 1. However, I do find Winter's to be completely insane. It has a fairly short recharge, and is basically weaken knees+snare. The thing that is pushing that bar over the edge is definitely MoI, though. In the past, water eles could bring snares, and all they would be are snarebots. With MoI, they can also do huge spike damage, which is a problem.
After MoI is nerfed, that template will be severely weaker, and I don't think it will need too many serious changes, other than WE. It will basically become a snarebot with minimal damage, that can be dealt with decently by stripping their attune. Glowing is decent, but it can't keep up with constant strips and if your ranger is any form of not retarded, he'll dshot it.
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Jan 22, 2010, 08:45 PM // 20:45
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#127
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Why can't people understand that this isn't all their updating? aaahhh
Read, people.
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Jan 22, 2010, 08:54 PM // 20:54
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#128
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by IrishX
BSurge really is not that bad. Without Aegis, there is nothing to prevent it from getting dshot. If you strip their attune, the ele will run out of energy very fast, since they don't run glyph anymore because AoR is amazing.
Also, GW is balanced for 8v8, not 4v4. If a skill is balanced for 8v8, Anet did it's job.
Honestly, I do not find fgust to be too horrible. Sure, you can be perma-snared with it, but it requires that person to follow you around the map to do it, which is basically trading 1 for 1. However, I do find Winter's to be completely insane. It has a fairly short recharge, and is basically weaken knees+snare. The thing that is pushing that bar over the edge is definitely MoI, though. In the past, water eles could bring snares, and all they would be are snarebots. With MoI, they can also do huge spike damage, which is a problem.
After MoI is nerfed, that template will be severely weaker, and I don't think it will need too many serious changes, other than WE. It will basically become a snarebot with minimal damage, that can be dealt with decently by stripping their attune. Glowing is decent, but it can't keep up with constant strips and if your ranger is any form of not retarded, he'll dshot it.
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Personally, HA and GvG are currently in shambles. HA = Discriminationville and GvG = Ruptbotmacro City. I'm not fond of 8v8 [in a nutshell] and it is the bigger arena in terms of party size and even PvP activity, but that doesn't mean that Anet should shun 4v4 away and ignore it like a bastard step-child. Random Arenas needs love, too y' know! It's kind of like saying you if you had two children [a boy and a girl], but you like your son more and just locked your daughter in a basement.. What's wrong with that picture? [it's a rhetorical question btw, with the obvious answer being everything].
Nerf 1-1-1-1 lamer B.Surgers, please! For the love of GAWD! Permablind for melee is equivalent to Permadaze for casters! Offense [i.e.: Warriors] is just as important as defense [i.e.: Monks]. At least open a window of opportunity to do something about it. They need to change the recharge to 8 and cast time to 1.
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Jan 22, 2010, 09:06 PM // 21:06
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#129
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Academy Page
Join Date: Aug 2007
Location: Redmond, WA
Guild: Rebel Rising [rawr]
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Quote:
Originally Posted by Karate Jesus
No, it wont. This is the half ass'd pre-mAT update targeted at OP GvG skills that for some reason will only address around 10-20% of the problems.
But it took 5 months to do, so we should appreciate it.
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Care to mention what you perceive the other 80-90% of the problem skills/builds in GvG to be? If you'd like to be helpful, then I'd suggest you start a thread HERE listing those issues out to be discussed with the rest of the GvG community so they can be identified and considered. Thanks.
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Jan 22, 2010, 10:38 PM // 22:38
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#130
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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So, if they don't want rangers to do damage, and they don't want them to do conditions, just what do they want rangers to do?
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Jan 22, 2010, 11:03 PM // 23:03
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#131
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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can we just revert all skills to original uses and then balance the skills again with the proper 20/20 hindsight vision that we have after all this accumulated knowledge of the gameplay? That way, at least the meta changes for a month the game tastes like leftover pizza from the night before rather than it having mold on it. Just start over. Seems like the best idea to me.
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Jan 22, 2010, 11:42 PM // 23:42
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#132
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by jazilla
can we just revert all skills to original uses and then balance the skills again with the proper 20/20 hindsight vision that we have after all this accumulated knowledge of the gameplay? That way, at least the meta changes for a month the game tastes like leftover pizza from the night before rather than it having mold on it. Just start over. Seems like the best idea to me.
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Except, now everybody already knows which builds are overpowered so your idea doesn't change anything from the current situation.
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Jan 22, 2010, 11:52 PM // 23:52
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#133
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Lion's Arch Merchant
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Quote:
Originally Posted by Fay Vert
So, if they don't want rangers to do damage, and they don't want them to do conditions, just what do they want rangers to do?
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Rangers were originally designed to do bow damage (hence an entire attribute devoted to it), but not compressed spike damage. The best option is to just get rid of 1s activation bow attacks and make interrupts do no damage, and revert all those nerfs to ranger damage.
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Jan 22, 2010, 11:58 PM // 23:58
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#134
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Artisan Archer
Except, now everybody already knows which builds are overpowered so your idea doesn't change anything from the current situation.
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thats why i said you make the changes after the first month of watching that over again. it's like starting from scratch but with hindsight.
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Jan 23, 2010, 12:01 AM // 00:01
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#135
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Quote:
Originally Posted by jazilla
thats why i said you make the changes after the first month of watching that over again. it's like starting from scratch but with hindsight.
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Signet of Ghostly Might
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Jan 23, 2010, 12:03 AM // 00:03
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#136
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Lion's Arch Merchant
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Quote:
Originally Posted by jazilla
thats why i said you make the changes after the first month of watching that over again. it's like starting from scratch but with hindsight.
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one month of old-school chaos...that actually sounds kinda fun , but If it takes them 5 months to fix shit now, then I doubt they would be able to keep up with what your suggesting.
edt: sig ghostly might was a bug, not the intended function of the skill
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Jan 23, 2010, 12:41 AM // 00:41
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#137
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Joe Hostile
Care to mention what you perceive the other 80-90% of the problem skills/builds in GvG to be? If you'd like to be helpful, then I'd suggest you start a thread HERE listing those issues out to be discussed with the rest of the GvG community so they can be identified and considered. Thanks.
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Obviously it would have been stated of anyone know (and -could- tell), but It's been stated numerous times that this is not it, so you can stop being a smartass lol
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Jan 23, 2010, 12:56 AM // 00:56
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#138
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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I agree with Regulus. If they acknowledge that ranged blind spamming is a problem, then why only change EDA? BSurge needs to be toned down.
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Jan 23, 2010, 01:01 AM // 01:01
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#139
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Originally Posted by Karate Jesus
Btw, are they not going to take a look at R/A builds (or SWay)?
Rather than nerf all these ranger spike skills they could easily just adjust a few numbers, make expertise work only for bow attacks, and be done with it.
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Hack-ish patch fixes are never good.
Also: Since when have R/A's been anywhere close to imbalanced with Escape gone?
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Jan 23, 2010, 01:01 AM // 01:01
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#140
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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EDA was hacks in Codex. It broke the format every day it appeared.
There were worse problems than BSurge in RA. The real issue with playing melee in RA is that there are so many viable ways to hate on melee effectively.
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